But one country per major faction (the player will always get first dibs) can choose to become their side’s 'Spymaster', netting them lots of handy abilities. Hearts of Iron 4 is already a bit of an overwhelming game, so those who don’t wish to interact with this system can easily put their spies on a defensive, counter-espionage mode and not have to worry about it.
You'll be able to give it a name, choose a logo, and fill it out with branches that specialize in different spying and counter-spying activities. The headline feature of the DLC is the ability to establish your very own intelligence agency. Moving most of the action off-map should also come with a major performance boost-previously you had to have dozens of horse cop divisions running around to weed out unruly elements. They will cause casualties, destroy your equipment, and can eventually even start an uprising with actual units on the map if not properly dealt with, similar to how rebellions work in Paradox’s other strategy games. The update will expand on this system to allow resistance cells to grow in conquered areas, clashing with off-map garrison forces you've allocated there. Resistance in occupied territories used to just mean that every once in a while, a factory or some railroad tracks would get bombed. Resistance fighters will constantly be working against your occupation in off-map skirmishes