New vegas pipboy retexture

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I don't think a script for the fusion core mechanics would be too difficult since it's a player only quest (even in FO4, I believe the fusion cores are only drained by the player).and it may already have been done (haven't searched yet). I know we have at least, the power armor scaling analog that is prevalent in FO4. It may also be possible all this had already been done. Project Nevada, has a lot of resources for power armor HUDs and that may be a good place to start. I believe anything else would just be wasted effort. how much the pipboy would have to be scaled to fit like it does with traditional FONV outfits īy far the best solution would be a intergrated HUD ala FO4's power armor. how it would look with a pipboy on node, and 3.

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the relative scale of the T-60 arm to the pipboy arm, 2. The example pic shows (from right to left) 1. So, TraVinh did include the pipboy on node, it's just that the armor is too large to ever comfortably fit a pipboy.